INKWAVE FAQ
Short answers to the questions players ask most about INKWAVE.
- What is INKWAVE?
- INKWAVE is an original 4v4 turf-war shooter that runs in your browser. Two teams of four paint an arena with ink for three minutes, and the team holding more turf wins.
- How much does INKWAVE cost?
- Nothing. INKWAVE is free to play in the browser, with no account and no in-game purchases.
- Do I need to install anything?
- No. Open the play page and the game loads in your browser. There is no download, launcher or plugin.
- Which browsers are supported?
- Chrome and Edge are the target browsers, and Firefox works. Safari runs but is slower. A discrete or recent integrated GPU is recommended for the High quality preset.
- Can I use a gamepad?
- Yes. Gamepads work on the hosted version at inkwavegame.com. Browsers block the Gamepad API on plain HTTP addresses, so use the HTTPS site.
- Can I play online against other people?
- Matches are played against bots at three difficulty levels: Chill, Fresh and Fierce. There is no online matchmaking.
- How many weapons and maps are there?
- Seven weapons and three stages. Every stage can be played at day or dusk.
- How long is a match?
- Three minutes by default, with a 90-second option. The final ten seconds are counted down.
- Is INKWAVE open source?
- Yes. The source is published on GitHub under the MIT license, so you can read it, learn from it and build on it.
- Is INKWAVE affiliated with Nintendo or Splatoon?
- No. INKWAVE is an independent project and is not affiliated with Nintendo. Splatoon is a trademark of Nintendo.
Still curious?
- How to Play — controls, ink mechanics and rules
- Weapons — all seven kits
- Maps — the three stages
- Technical — how the game is built
- Play INKWAVE — see for yourself
