INKWAVE FAQ

Short answers to the questions players ask most about INKWAVE.

What is INKWAVE?
INKWAVE is an original 4v4 turf-war shooter that runs in your browser. Two teams of four paint an arena with ink for three minutes, and the team holding more turf wins.
How much does INKWAVE cost?
Nothing. INKWAVE is free to play in the browser, with no account and no in-game purchases.
Do I need to install anything?
No. Open the play page and the game loads in your browser. There is no download, launcher or plugin.
Which browsers are supported?
Chrome and Edge are the target browsers, and Firefox works. Safari runs but is slower. A discrete or recent integrated GPU is recommended for the High quality preset.
Can I use a gamepad?
Yes. Gamepads work on the hosted version at inkwavegame.com. Browsers block the Gamepad API on plain HTTP addresses, so use the HTTPS site.
Can I play online against other people?
Matches are played against bots at three difficulty levels: Chill, Fresh and Fierce. There is no online matchmaking.
How many weapons and maps are there?
Seven weapons and three stages. Every stage can be played at day or dusk.
How long is a match?
Three minutes by default, with a 90-second option. The final ten seconds are counted down.
Is INKWAVE open source?
Yes. The source is published on GitHub under the MIT license, so you can read it, learn from it and build on it.
Is INKWAVE affiliated with Nintendo or Splatoon?
No. INKWAVE is an independent project and is not affiliated with Nintendo. Splatoon is a trademark of Nintendo.

Still curious?

No install · no account

Ready to paint?

INKWAVE loads in your browser in seconds. Open the game to pick your squidkid, or jump straight into a three-minute match against bots.