INKWAVE Features

INKWAVE is a complete browser game in one page load: a 4v4 turf war with seven weapons, four stages, bots, private online rooms, a co-op boss fight, a locker and an ink system that behaves like liquid.

Key facts

  • 4v4 Turf War, three minutes a match, most turf wins
  • Private online rooms for up to eight players, joined with a five-character code
  • HULLBREAKER Boss Battle: co-op against one giant enemy, in public beta
  • Seven weapons, four stages, day and dusk, three bot difficulties
  • No install, no account, and the source is public under the MIT license

Every feature in the game

  • 4v4 turf war

    Two teams of four fight for three minutes. Your ink claims ground wherever it lands, and the team holding more turf when the clock stops wins.

  • Private online rooms

    Create a room, share the five-character code, and up to eight players line up with their loadouts and looks. The host picks the stage, time of day, match length and bots; empty slots fill with bots, and a bot takes over for anyone who drops.

  • Boss Battle: HULLBREAKER

    A co-op mode in public beta. Your whole squad — up to eight, humans and bots — fights one giant armoured hermit crab in a shipping container. Three phases, telegraphed attacks and glowing weak points. Plays offline and online.

  • Squid form

    Dive into your own ink to swim faster, refill your tank, regenerate health and climb inked walls. Ink is movement as much as ammunition.

  • Seven weapons

    Shooter, roller, charger, blaster, dualies, slosher and splatling: one of each class, all viable, each with its own ink, range and spread.

  • Four stages, day and dusk

    Tidewater Plaza, Kelpline Terminal, Halyard Marina and Cargo Terminal each play at day and at dusk, with layouts built around towers, grate catwalks, water and container stacks. Cargo Terminal is online only.

  • Splat Bombs and specials

    Every kit carries Splat Bombs, and each weapon charges one of two specials: the leaping Tidal Slam or the soaking Ink Tempest.

  • Map and super jump

    Hold Tab or M to see a tilt-shift view of the live arena, then super-jump to a teammate's position and land back in the fight.

  • The locker

    Choose your squidkid from ten presets, then tune tentacle style, headgear, eyes, skin tone and outfit. Your team's colour is always in your hair.

  • Bots at three difficulties

    Chill, Fresh and Fierce bots differ in reaction time, aim, fire discipline and awareness, so solo matches stay interesting as you improve.

  • Procedural everything

    Characters, animation, weapons, textures, props, sound effects and music are generated in code. The only downloaded assets are two fonts.

  • No install, open source

    The game runs in the browser with nothing to download, and the full source is published under the MIT license.

Keep reading

  • How to Play — controls, ink mechanics, online rooms and Boss Battle rules
  • Guides — boss, online, locker, specials and strategy in depth
  • Weapons — all seven kits in detail
  • Maps — the four stages
  • Play INKWAVE — start a match

No install · no account

Ready to paint the map?

INKWAVE loads in your browser in seconds. Open the game to pick your squidkid, then play a three-minute turf war against bots or friends, or take on HULLBREAKER in a co-op Boss Battle.

Play freeQuick match · 3 min