INKWAVE Features
INKWAVE is a complete browser game in one page load: a 4v4 turf war with seven weapons, three stages, bots, a locker and an ink system that behaves like liquid.
4v4 turf war
Two teams of four fight for three minutes. Your ink claims ground wherever it lands, and the team holding more turf when the clock stops wins.
Squid form
Dive into your own ink to swim faster, refill your tank, regenerate health and climb inked walls. Ink is movement as much as ammunition.
Seven weapons
Shooter, roller, charger, blaster, dualies, slosher and splatling: one of each class, all viable, each with its own ink, range and spread.
Three stages, day and dusk
Tidewater Plaza, Kelpline Terminal and Halyard Marina each play at day and at dusk, with layouts built around towers, grate catwalks and water.
Splat Bombs and specials
Every kit carries Splat Bombs, and each weapon charges one of two specials: the leaping Tidal Slam or the soaking Ink Tempest.
Map and super jump
Hold Tab to see a tilt-shift view of the live arena, then super-jump to a teammate's position and land back in the fight.
The locker
Choose your squidkid from ten presets, then tune tentacle style, headgear, eyes, skin tone and outfit. Your team's colour is always in your hair.
Bots at three difficulties
Chill, Fresh and Fierce bots differ in reaction time, aim, fire discipline and awareness, so solo matches stay interesting as you improve.
Procedural everything
Characters, animation, weapons, textures, props, sound effects and music are generated in code. The only downloaded assets are two fonts.
No install, open source
The game runs in the browser with nothing to download, and the full source is published under the MIT license.
Keep reading
- How to Play — controls, ink mechanics and rules
- Weapons — all seven kits in detail
- Maps — the three stages
- Play INKWAVE — start a match
