INKWAVE Maps
INKWAVE has three stages for its 4v4 turf-war matches. Each one is playable at day and at dusk, and each is built around a different kind of terrain: open ground, stacked platforms and living water.
Key facts
- Three stages, all playable at day and dusk
- Tidewater Plaza is an open harbour plaza
- Kelpline Terminal stacks container yards, catwalks and a dry-dock trench
- Halyard Marina is crossed by a car ferry and squid-only water gaps

Tidewater Plaza
Tidewater Plaza is a sun-bleached harbor plaza and INKWAVE's most open stage, built around a central tower with water notches along both sides.

Kelpline Terminal
Kelpline Terminal is a container yard with grate catwalks, a sunken dry-dock trench and a steel gantry deck at its center.

Halyard Marina
Halyard Marina is a working marina built around a car ferry moored across the middle, with water gaps that only squid form can cross.
Day and dusk
Every stage can be played at day or at dusk. The time of day changes the light and colour of the arena, not its layout; cover, heights and water are identical in both.
Keep reading
- How to Play — ink mechanics, specials and rules
- Weapons — the seven kits in detail
- Play INKWAVE — pick a stage and paint
