Splatling

Gyre Splatling

The Gyre Splatling spins up before firing a long, fast stream of ink that punishes anyone caught in the open.

Key facts

  • Takes 0.85 seconds to spin up before firing
  • Fires 15 shots per second for 28 damage each at 40 meters per second
  • Burst length scales with charge time from 0.3 to 1.7 seconds
  • Range of about 15 meters with a tight 3.2-degree ground spread
  • Comes with Splat Bombs and the Ink Tempest special

Gyre Splatling data

ClassSplatling
Sub weaponSplat Bomb
SpecialInk Tempest

The Gyre Splatling is a pressure weapon. Hold the trigger to spin the barrels for 0.85 seconds, then release to fire a stream of 28-damage shots at 15 per second. The longer you charge, the longer the burst lasts, up to 1.7 seconds at full charge.

Its shots travel at 40 meters per second with a 3.2-degree spread, the tightest of the rapid-fire weapons, and reach about 15 meters. That combination makes the Splatling lethal against opponents caught without an escape route: the stream arrives fast, splats in four hits, and paints the ground underneath them as it goes.

The spin-up is the weakness. Start charging before you see the target, hold angles from your own ink, and retreat while charging when a fight goes wrong.

Related

Other weapons: Spritzer, Swell Roller, Glint Charger, Popper Blaster, Twinfin Dualies, Tidebucket Slosher

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